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Augmented reality assisted learning achievement, motivation, and creativity for children of low-grade in primary school
Journal of Computer Assisted Learning ( IF 5.1 ) Pub Date : 2021-02-16 , DOI: 10.1111/jcal.12536
Ahmed Mohamed Fahmy Yousef 1
Affiliation  

There is a large volume of published studies describing the positive role of Augmented Reality (AR) in educational settings. However, there is a paucity of empirical work that explores its role in supporting primary school pupil's motivation and creativity. Moreover, numerous studies have confirmed that pupils have difficulties in learning geometry and thinking geometrically. In this context, this paper explores the possibility of using AR software for low-grade primary school pupils to enhance their creative thinking and increase their motivation during the informal geometry training course. A research-based design process is adopted to replicate the primary school pupil's learning in this study, where pupils in the experimental group used mobile application to access AR virtual manipulatives, pupils in the control group used physical manipulatives. The applied AR technology allows pupils to handle 2D and 3D rounded corners and simple closed curves to find the most effective solutions for some learning challenges. Sixty-two pupils from the first-grade primary school in Egypt have participated in this study with the aim of investigating: (a) the primary school pupil's achievements and creative thinking in using AR techniques, and (b) the specific strategies that can increase their motivation and engagement. The most obvious finding to emerge from this study is that there was no statistically significant difference between the groups in geometry learning achievement, while statistically significant differences were found between the groups in the motivation and creative thinking skills in favour of the experimental group.

中文翻译:

增强现实辅助小学低年级儿童的学习成就、动机和创造力

有大量已发表的研究描述了增强现实 (AR) 在教育环境中的积极作用。然而,探索其在支持小学生动机和创造力方面的作用的实证工作很少。此外,大量研究证实,小学生在学习几何和几何思维方面存在困难。在此背景下,本文探讨了在非正式几何培训课程中,使用 AR 软件为低年级小学生增强创造性思维和增加动机的可能性。本研究采用基于研究的设计过程来复制小学生的学习,其中实验组的学生使用移动应用程序访问 AR 虚拟操作,对照组的学生使用物理操作。应用的 AR 技术使学生能够处理 2D 和 3D 圆角和简单的闭合曲线,为一些学习挑战找到最有效的解决方案。来自埃及一年级小学的 62 名小学生参加了这项研究,目的是调查:(a) 小学生在使用 AR 技术方面的成就和创造性思维,以及 (b) 可以提高的具体策略他们的动机和参与度。从这项研究中得出的最明显的发现是,各组之间在几何学习成绩上没有统计学上的显着差异,而在动机和创造性思维技能方面,实验组在各组之间存在统计学上的显着差异。应用的 AR 技术使学生能够处理 2D 和 3D 圆角和简单的闭合曲线,为一些学习挑战找到最有效的解决方案。来自埃及一年级小学的 62 名小学生参加了这项研究,目的是调查:(a) 小学生在使用 AR 技术方面的成就和创造性思维,以及 (b) 可以提高的具体策略他们的动机和参与度。从这项研究中得出的最明显的发现是,各组之间在几何学习成绩上没有统计学上的显着差异,而在动机和创造性思维技能方面,实验组在各组之间存在统计学上的显着差异。应用的 AR 技术使学生能够处理 2D 和 3D 圆角和简单的闭合曲线,为一些学习挑战找到最有效的解决方案。来自埃及一年级小学的 62 名小学生参加了这项研究,目的是调查:(a) 小学生在使用 AR 技术方面的成就和创造性思维,以及 (b) 可以提高的具体策略他们的动机和参与度。从这项研究中得出的最明显的发现是,各组之间在几何学习成绩上没有统计学上的显着差异,而在动机和创造性思维技能方面,实验组在各组之间存在统计学上的显着差异。
更新日期:2021-02-16
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