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Psychopathy and violent video game playing: Multiple associations in a juvenile justice system involved sample
Aggressive Behavior ( IF 2.9 ) Pub Date : 2021-02-15 , DOI: 10.1002/ab.21956
Ilma Jahic 1 , Matt DeLisi 1 , Michael G Vaughn 2
Affiliation  

Violent video game playing is a consistent risk factor for aggression, but research on its psychopathology and trait underpinnings are primarily based on community or university student samples, thus the ecological validity to adjudicated and juvenile justice system-involved youth lacks clarity. This is an important void in the literature because relative to youth in the general population, adjudicated and detained youth evince greater psychopathology, more severe delinquency and violence histories, and clinical psychopathic features. Negative binomial regression models using data from 252 youth in residential placements found that several psychopathic features are significantly associated with violent video gaming. The role of psychopathy operated differently across gender and arrest chronicity, and across models remorselessness emerged as an important correlate. Given the desensitization that can occur with violent video game play, it is of particular concern among delinquent youth with psychopathic personality features.

中文翻译:

精神病和暴力视频游戏:少年司法系统中的多个关联涉及样本

暴力视频游戏是侵略的一贯风险因素,但对其心理病理学和特征基础的研究主要基于社区或大学生样本,因此对已裁决和少年司法系统涉及的青少年的生态有效性缺乏明确性。这是文献中的一个重要空白,因为与一般人群中的青年相比,被裁定和被拘留的青年表现出更大的精神病理学、更严重的犯罪和暴力历史以及临床精神病特征。负二项式回归模型使用来自 252 名居住在宿舍的青年的数据,发现一些精神病特征与暴力视频游戏显着相关。精神病的作用在不同性别和逮捕慢性病中的作用不同,并且跨模型的无情成为了一个重要的关联因素。鉴于玩暴力视频游戏可能会导致脱敏,因此具有精神病态人格特征的犯罪青年尤其关注这一点。
更新日期:2021-02-15
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