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Copystree: Gaming artificial phylogenies
Language Dynamics and Change ( IF 0.5 ) Pub Date : 2018-06-22 , DOI: 10.1163/22105832-00801003
Simone Pompei 1 , Vittorio Loreto 2, 3, 4 , Francesca Tria 1, 3
Affiliation  

The reconstruction of phylogenies of cultural artefacts represents an open problem that mixes theoretical and computational challenges. Existing benchmarks rely on simulated phylogenies, where hypotheses on the underlying evolutionary mechanisms are unavoidable, or on real data phylogenies, for which no true evolutionary history is known. Here we introduce a web-based game, Copystree, where users create phylogenies of manuscripts through successive copying actions in a fully monitored setup. While players enjoy the experience, Copystree allows to build artificial phylogenies whose evolutionary processes do not obey any predefined theoretical mechanisms, being generated instead with the unpredictability of human creativity. We present the analysis of the data gathered during the first set of experiments and use the artificial phylogenies gathered for a first test of existing phylogenetic algorithms.



中文翻译:

Copystree:游戏人工系统发育

文化人工制品系统发育的重建代表了一个开放的问题,将理论和计算上的挑战混合在一起。现有基准依赖于无法避免对潜在进化机制进行假设的模拟系统发育,或者依赖于尚无真正进化史的真实数据系统发育。在这里,我们介绍一个基于网络的游戏,Copystree,用户可以在完全受监视的设置中通过连续的复制操作来创建手稿的系统进化树。在玩家享受经验的同时,Copystree允许建立人工进化系统,其进化过程不遵循任何预定义的理论机制,而是随着人类创造力的不可预测性而生成的。我们介绍了在第一组实验期间收集到的数据的分析,并将收集到的人工系统发育用于现有系统发育算法的首次测试。

更新日期:2018-06-22
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