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Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery
Health Psychology Open ( IF 1.7 ) Pub Date : 2020-01-01 , DOI: 10.1177/2055102920905628
Douglas JR Kerr 1 , Frank P Deane 1 , Trevor P Crowe 1
Affiliation  

This quasi-experimental study explores the effects of a narrative coaching board game intervention aimed at enhancing participants’ sense of self-mastery as part of facilitating narrative identity reconstruction. Three mixed analyses of variance compared differences between clinical (n = 31) and non-clinical (n = 31) groups over time on a measure of mastery. There were no significant group-by-time interaction effects, but both groups demonstrated a statistically significant improvement in mastery over time. From a complex adaptive system perspective, changes may indicate adaptive growth in recovery. A serious board game may be a useful way of facilitating narrative identity reconstruction in recovery.

中文翻译:

严重棋盘游戏干预的初步研究,以促进心理健康恢复中的叙事身份重建

这项准实验研究探索了叙事教练棋盘游戏干预的效果,旨在增强参与者的自我掌握意识,这是促进叙事身份重构的一部分。三种混合方差分析比较了一段时间内临床组(n = 31)和非临床组(n = 31)之间的差异。没有明显的逐组交互作用,但是随着时间的推移,两组都显示出统计学上的精通改善。从复杂的自适应系统角度来看,变化可能表明恢复中的自适应增长。认真的棋盘游戏可能是在恢复中促进叙事身份重建的有用方法。
更新日期:2020-01-01
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