当前位置: X-MOL 学术Design Stud. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Design games as fieldwork: Re-visiting design games from a design anthropological perspective
Design Studies ( IF 3.2 ) Pub Date : 2021-02-12 , DOI: 10.1016/j.destud.2021.100994
Mette Gislev Kjaersgaard , Eva Knutz , Thomas Markussen

This article explores how design games might serve as a form of design anthropological fieldwork drawing on examples from the project ‘Changing Perspectives'- a social design project aimed at designing games to support family consultants in working with incarcerated fathers' empathic understanding of how their children and family experience the collateral effects of imprisonment. In this design anthropological approach to design games, focus shifts from how games facilitate collaboration to how they can help design researchers understand the ambiguous roles of the design researcher vis-à-vis participants, the gap between research intentions and situated practices, and stakeholder agonism to help us discover and challenge implicit assumptions and roles embedded in the design project.



中文翻译:

将设计游戏作为实地考察:从设计人类学的角度重新审视设计游戏

本文以“改变观点”项目为例,探讨了设计游戏如何作为设计人类学田野调查的一种形式。该项目是一个社会设计项目,旨在设计游戏以支持家庭顾问与被监禁的父亲对孩子的理解产生共鸣和家人会受到监禁的附带影响。在这种设计人类学方法下的设计游戏中,重点从游戏如何促进协作转变为如何帮助设计研究人员理解设计研究人员对参与者的模棱两可的角色,研究意图与实际情况之间的差距以及利益相关者的争执。帮助我们发现和挑战设计项目中隐含的假设和角色。

更新日期:2021-02-12
down
wechat
bug