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How to design for exploration through emergent narratives
Digital Creativity ( IF 1.3 ) Pub Date : 2020-06-25 , DOI: 10.1080/14626268.2020.1784233
Kristina Maria Madsen 1 , Mette Skov 2 , Peter Vistisen 3
Affiliation  

ABSTRACT This paper presents emergent narratives from theory on game design as a model for designing cultural heritage exhibitions and discusses how criteria of emergent narratives can support exploratory user behaviour. We propose that emergent narratives can be transferred to the design of interactive digital exhibitions, thereby removing constraints and allow for more personalized and potentially structure-breaking user experiences. Whereas exhibition design often either focuses on form or content, we propose that by designing for exploration through criteria of emergent narratives, a balance can be found between content and form that encourages explorative behaviour in the exhibition. This adds to the discourse of design principles for using principles from closed digital environments, such as games, in open physical spaces of exhibitions. This paper answers the research question of how theory of emergent narratives can be used to design for exploration.

中文翻译:

如何通过紧急叙事设计探索

摘要本文介绍了游戏设计理论中的新兴叙事,将其作为设计文化遗产展览的模型,并讨论了新兴叙事的标准如何支持探索性用户行为。我们建议可以将紧急叙事转移到交互式数字展览的设计中,从而消除限制并允许更多的个性化和可能破坏结构的用户体验。鉴于展览设计通常着眼于形式或内容,我们建议通过根据新兴叙事标准进行探索性设计,在内容和形式之间找到平衡,以鼓励展览中的探索性行为。这增加了设计原则的讨论范围,这些原则是在开放的展览空间中使用封闭数字环境(例如游戏)中的原则。
更新日期:2020-06-25
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