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Reflections on sonic digital unreality
Digital Creativity ( IF 1.3 ) Pub Date : 2019-07-03 , DOI: 10.1080/14626268.2019.1653929
Sara Pinheiro 1 , Matěj Šenkyřík 1 , Jiří Rouš 1 , Petr Zábrodský 1
Affiliation  

ABSTRACT This paper explores the possibility of constructing an unreal environment through sound, particularly through the use of contemporary digital tools. The idea of the unreal is approached as a not being-in-the-world experience. That is, an experience which expands the natural embodied physicality. And yet, sound propagation through a physical space, which led to the study of reverberation and spatialization as the main subjects of interest. Consequently, reverb became the main tool to explore the subject in practice. Due to the project’s multidisciplinarity, the subject had different approaches: from the possibility of reverb as a tool for fiction-making, to listener's comprehensibility and readability of the events; exploring spatialization techniques and multichannel reproduction systems to finally conclude with the idea that, in the end, sound relies on the listener’s actual physical experience of the space.

中文翻译:

关于声波数字不现实的思考

摘要本文探讨了通过声音,特别是通过使用现代数字工具,构建虚幻环境的可能性。虚幻的想法被视为一种非现实世界的体验。即,扩大自然体现的身体的体验。然而,声音在物理空间中的传播,导致对混响和空间化作为主要研究对象的研究。因此,混响成为实践中探索该主题的主要工具。由于该项目的多学科性,该主题采用了不同的方法:从将混响用作小说制作工具的可能性,到听众对事件的理解和可读性;探索空间化技术和多通道再现系统,最后得出以下结论:
更新日期:2019-07-03
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