当前位置: X-MOL 学术European Journal for Sport and Society › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Virtual bodies (avatars) and sport exercises: some important thoughts
European Journal for Sport and Society ( IF 2.8 ) Pub Date : 2020-07-16 , DOI: 10.1080/16138171.2020.1792087
Nikolaos Patsantaras 1
Affiliation  

Abstract In sport sociology several studies and theoretical research examine the body and emerging technologies, whereas discussions on exercise and virtual bodies (Avatars) are limited. In line with the accelerated developments in computer graphics and especially advanced computer interfaces, this study seeks to explain how the sport exercises of avatars could be a significant theme in sport sociological analysis. We are looking for explanations and an understanding of the novel forms of (sport) embodiment which could unavoidably arise in the case of avatar exercises through very complicated, and in many ways, paradoxical interactions and interpenetrations between the physical body and the virtual body. This theoretical study, based on interdisciplinary literature and research data, adds to the formulation of a more coherent theoretical model, which could be useful to future researchers.

中文翻译:

虚拟身体(化身)和运动练习:一些重要的想法

摘要 在体育社会学中,一些研究和理论研究考察了身体和新兴技术,而对运动和虚拟身体(阿凡达)的讨论却很有限。随着计算机图形学和特别是高级计算机界面的加速发展,本研究试图解释化身的运动锻炼如何成为体育社会学分析的一个重要主题。我们正在寻找对(运动)体现的新形式的解释和理解,这些形式在化身练习的情况下不可避免地出现,通过非常复杂的,在许多方面,物理身体和虚拟身体之间的矛盾相互作用和相互渗透。这项基于跨学科文献和研究数据的理论研究增加了更连贯的理论模型的制定,
更新日期:2020-07-16
down
wechat
bug