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Exploring Animation and Virtual Reality to Represent the Perceptual-Experiences of Art-Practitioners with Sight-Loss
The Design Journal ( IF 0.8 ) Pub Date : 2021-02-03 , DOI: 10.1080/14606925.2021.1877237
Andrea McSwan 1
Affiliation  

OVERVIEW

Whilst the sighted generally imagine people with blindness as living in darkness, only a small percentage of people have total vision loss and many visually impaired persons have some perception of light, form, movement, and shape. As mental images can be generated without sight, the ability to see is not necessary for the creation of visual art. This practice-based PhD project explores animation and virtual reality to represent the creative practice of artists with sight-loss. Using virtual worlds to enable sighted users to understand another person’s perceptual-experiences, this inductive research adopts an interpretive approach incorporating the strength of case-study to compare abstract concepts of blindness to actual lived experiences. The methodology will apply qualitative techniques, to understand the methods artists with sight-loss use and how visual impairment shapes their practice. Responses will be evaluated, by analysing the data to create an immersive animation, viewed, and experienced in virtual reality.



中文翻译:

探索动画和虚拟现实,以视觉损失的形式表现艺术从业者的感官体验

概述

尽管视力障碍者通常将盲人想象为生活在黑暗中,但只有一小部分人视力完全丧失,许多视力障碍者对光,形式,运动和形状有一定的感知。由于可以在没有视力的情况下生成心理图像,因此视觉艺术的创造不需要视见能力。这个基于实践的博士项目探索动画和虚拟现实,以表现视力不佳的艺术家的创造性实践。这项归纳性研究使用虚拟世界使有视力的用户能够理解他人的感知体验,该研究采用了一种解释性方法,结合了案例研究的优势,将盲人的抽象概念与实际生活经验进行了比较。该方法将应用定性技术,了解使用视力障碍的艺术家的方法以及视力障碍如何影响他们的练习。通过分析数据以创建沉浸式动画,在虚拟现实中进行查看和体验,可以评估响应。

更新日期:2021-02-12
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