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Constructing a campus-wide infrastructure for virtual reality
College & Undergraduate Libraries ( IF 0.6 ) Pub Date : 2021-02-08 , DOI: 10.1080/10691316.2021.1881680
Elisandro Cabada 1 , Eric Kurt 2 , David Ward 2
Affiliation  

Abstract

The tools, techniques, and physical infrastructure to conduct VR explorations can be expensive and require specialized facilities and training, creating obstacles for faculty and students to explore potential applications. A gap exists for a trusted environment to develop and support best practices. This study documents lessons learned from the transformation of existing library spaces into VR content creation and exploration spaces, as part of an integrated campus-wide initiative. Results argue for the central role libraries can play in the VR lifecycle. The study presents recommendations for adapting to the rapidly-developing VR marketplace, suggests methodologies for standardizing hardware deployment, training, and application support, and recommends a support structure for academic VR support.



中文翻译:

为虚拟现实构建校园范围的基础设施

摘要

进行 VR 探索的工具、技术和物理基础设施可能很昂贵,并且需要专门的设施和培训,这为教师和学生探索潜在应用创造了障碍。可信环境在开发和支持最佳实践方面存在差距。本研究记录了从现有图书馆空间转变为 VR 内容创建和探索空间的经验教训,作为校园范围内综合计划的一部分。结果表明库可以在 VR 生命周期中发挥核心作用。该研究提出了适应快速发展的 VR 市场的建议,提出了标准化硬件部署、培训和应用程序支持的方法,并推荐了学术 VR 支持的支持结构。

更新日期:2021-02-08
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