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Hitting it out of the park with game-based learning for FYEs and libraries
College & Undergraduate Libraries Pub Date : 2019-07-03 , DOI: 10.1080/10691316.2019.1650683
Melody Dale 1 , Denise Wetzel 2 , Justin Kani 3
Affiliation  

Abstract Mississippi State University (MSU) Libraries recently held its first library-centered First-Year Experience course. To develop an appealing class for first-semester students, the authors turned to game-based learning in conjunction with a portion of the school identity to teach the ACRL Framework for Information Literacy that they hoped would resonate with the students. This article discusses the games that were implemented along with the corresponding IL framework and assessment of the course. The authors were able to increase student scores from 66.4% (pretest average) to 84.31% (post-test average).

中文翻译:

通过针对外国人和图书馆的基于游戏的学习将其赶出公园

摘要密西西比州立大学(MSU)图书馆最近举办了第一届以图书馆为中心的“第一年体验”课程。为了为一学期的学生建立一个吸引人的课程,作者转向了基于游戏的学习以及部分学校身份,以教授ACRL信息素养框架,希望他们能引起学生的共鸣。本文讨论了已实现的游戏以及相应的IL框架和课程评估。作者能够将学生分数从66.4%(测试前的平均水平)提高到84.31%(测试后的平均水平)。
更新日期:2019-07-03
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