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Collecting Virtual and Augmented Reality in the Twenty-First Century Library
Collection Management ( IF 0.4 ) Pub Date : 2019-03-21 , DOI: 10.1080/01462679.2019.1587673
Matthew Hannah 1 , Sarah Huber 1 , Sorin Adam Matei 1
Affiliation  

Abstract In this paper, we discuss possible pedagogical applications for virtual and augmented reality (VR and AR), within a humanities/social sciences curriculum, articulating a critical need for academic libraries to collect and curate 3D objects. We contend that building infrastructure is critical to keep pace with innovative pedagogies and scholarship. We offer theoretical avenues for libraries to build a repository 3D object files to be used in VR and AR tools and sketch some anticipated challenges. To build an infrastructure to support VR/AR collections, we have collaborated with College of Liberal Arts to pilot a program in which Libraries and CLA faculty work together to bring VR/AR into liberal arts curricula.

中文翻译:

在二十世纪图书馆收集虚拟和增强现实

摘要 在本文中,我们讨论了虚拟现实和增强现实(VR 和 AR)在人文/社会科学课程中可能的教学应用,阐明了学术图书馆收集和管理 3D 对象的关键需求。我们认为,建设基础设施对于跟上创新教学法和学术的步伐至关重要。我们为图书馆提供理论途径来构建一个存储库 3D 对象文件,以用于 VR 和 AR 工具,并勾勒出一些预期的挑战。为了建立支持 VR/AR 馆藏的基础设施,我们与文理学院合作试行了一项计划,图书馆和 CLA 教职员工共同将 VR/AR 引入文科课程。
更新日期:2019-03-21
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