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Getting synchronised in the mirror game: an exploratory study
Body, Movement and Dance in Psychotherapy ( IF 0.4 ) Pub Date : 2019-11-22 , DOI: 10.1080/17432979.2019.1694071
Rinat Feniger-Schaal 1 , Danielle Warzager 1
Affiliation  

ABSTRACT This exploratory study aimed to disassemble interpersonal movement synchrony by looking at the different elements that comprise this kind of interaction. For this purpose, we used the mirror-game (MG)- an imitation movement technique commonly used in drama and dance/movement therapy. Forty-eight participants (mean age = 33.2) played the MG with same gender-matched expert players. All MGs were recorded and later observed. We used in-depth observation of the MG and created the MG-Synchrony-Scales (MGSS), which identify eight parameters: Reference to the other, Adopting the suggestions, Complexity of the participant’s movement, Sync time, Entering synchrony, Complexity of synchronised dyadic movement, Exiting synchrony, and Non-jittery motion. We explored statistically the links between these different elements of movement synchrony. Using the MGSS showed that the qualities one needs to synchronise with the other are a combination of paying attention to the other and readiness to freely explore a variety of movements and roles.

中文翻译:

在镜像游戏中实现同步:探索性研究

摘要这项探索性研究旨在通过研究构成这种互动的不同因素来分解人际运动的同步性。为此,我们使用了镜子游戏(MG)-一种在戏剧和舞蹈/运动疗法中常用的模仿运动技术。共有48位参与者(平均年龄= 33.2)与相同性别的专家玩家一起玩MG。记录所有MG,然后观察。我们对MG进行了深入观察,并创建了MG同步量表(MGSS),它确定了八个参数:相互参考,采用建议,参与者运动的复杂性,同步时间,输入同步性,同步的复杂性二进位运动,退出同步和不抖动运动。我们从统计角度探讨了运动同步这些不同元素之间的联系。
更新日期:2019-11-22
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