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Game-based e-learning for urban tourism education through an online scenario game
International Research in Geographical and Environmental Education ( IF 1.9 ) Pub Date : 2019-12-05 , DOI: 10.1080/10382046.2019.1698834
Chung-Shing Chan 1 , Yat-hang Chan 1 , Tsz Heung Agnes Fong 2
Affiliation  

Abstract This paper introduces an e-Learning for urban tourism education through a scenario-based game of a hypothetical city. This scenario game set a good example to integrate components of e-Learning, gamification and scenario-based platform in tourism geography and planning education. This study evaluated the effectiveness of urban tourism scenario game in terms of knowledge enrichment, attitudinal change and platform usability reported by a sample of voluntary university students (n = 30). The overall effectiveness of the game is found generally positive. Paired-sampled t-test results show that this game platform is successful in improving participants’ fundamental knowledge about new concepts, models and issues in the urban tourism context. The nature of tourism study in social science involves dynamism of perception and views, and thus leading to attitudinal changes of the game players although these changes are only statistically significant in one-fourth of the attitudinal attributes. The usability is the shortcomings of the game since this dimension is difficult to control except some technical elements. From the statistical results, the game does not reach a high expectation of usability except the educational design of the game. Some discussions and suggestions are made to enhance the effectiveness of game-based learning in tourism education through clever integration of modes of learning and other e-Learning elements.

中文翻译:

通过在线情景游戏基于游戏的城市旅游教育电子学习

摘要 本文通过一个假想城市的基于场景的游戏介绍了城市旅游教育的电子学习。该场景游戏为将电子学习、游戏化和基于场景的平台的组件集成到旅游地理和规划教育中树立了良好的榜样。本研究从志愿大学生样本(n = 30)报告的知识丰富、态度变化和平台可用性方面评估了城市旅游场景游戏的有效性。游戏的整体效果通常是积极的。配对抽样 t 检验结果表明,该游戏平台成功地提高了参与者对城市旅游环境中新概念、模型和问题的基础知识。社会科学中旅游研究的性质涉及感知和观点的活力,从而导致游戏玩家的态度变化,尽管这些变化仅在四分之一的态度属性中具有统计显着性。可用性是游戏的缺点,因为除了一些技术元素之外,这个维度很难控制。从统计结果来看,除了游戏的教育设计之外,游戏并没有达到很高的可用性期望。提出了一些讨论和建议,以通过学习模式和其他电子学习元素的巧妙结合来提高基于游戏的学习在旅游教育中的有效性。可用性是游戏的缺点,因为除了一些技术元素之外,这个维度很难控制。从统计结果来看,除了游戏的教育设计之外,游戏并没有达到很高的可用性期望。提出了一些讨论和建议,以通过学习模式和其他电子学习元素的巧妙结合来提高基于游戏的学习在旅游教育中的有效性。可用性是游戏的缺点,因为除了一些技术元素之外,这个维度很难控制。从统计结果来看,除了游戏的教育设计之外,游戏并没有达到很高的可用性期望。提出了一些讨论和建议,以通过学习模式和其他电子学习元素的巧妙结合来提高基于游戏的学习在旅游教育中的有效性。
更新日期:2019-12-05
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