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Inclusion of electronic sports in the Olympic Games for the right (or wrong) reasons
International Journal of Sport Policy and Politics ( IF 2.1 ) Pub Date : 2020-07-02 , DOI: 10.1080/19406940.2020.1801796
Simon M. Pack 1 , David P. Hedlund 1
Affiliation  

ABSTRACT With so many popular and unique sports played around the world, one of the most important challenges for the International Olympic Committee is deciding which ones merit inclusion in the Olympic Games. In recent years, a spirited debate has ensued surrounding electronic sports, also known as esports, and the possible inclusion of this type of competitive video gaming at the Olympic Games. Considerations centre around the sporting legitimacy of electronic sport, which games might be appropriate to play at events such as the Olympics, and whether esports epitomise the values and ideals promoted by the Olympic Movement. There may be substantial and contrasting information on the topic and these aforementioned questions, but the growing popularity and significance of esports are noteworthy. Over the years, numerous policy entrepreneurs and stakeholders, including governing bodies, intellectual property rights holders, teams, players and sponsors, have all put forward various agenda and policy solutions in response to these questions. In this article, multiple perspectives on the potential inclusion of esports at the Olympic Games are presented and discussed in the context of both the Multiple Streams Framework and Actor-Network Theory. It is the hope of the authors that this article will fuel further discussions on the important topic of the possible, future inclusion of esports at the Olympic Games.

中文翻译:

基于正确(或错误)原因将电子体育纳入奥运会

摘要在世界范围内开展着如此众多的流行运动和独特运动之后,国际奥委会面临的最重要挑战之一就是确定哪些运动值得纳入奥运会。近年来,围绕电子体育(也称为电子竞技)的激烈辩论随之而来,并可能在奥运会上包括这种竞争性视频游戏。考虑的重点是电子体育在体育上的合法性,在奥运会等赛事上适合玩哪些游戏,以及电子竞技是否代表了奥林匹克运动所倡导的价值观和理想。有关该主题和上述问题的信息可能很多,但与此相反,但是电子竞技的日益普及和重要性却是值得注意的。这些年来,许多政策企业家和利益相关者,包括理事机构,知识产权持有人,团队,参与者和发起人,都针对这些问题提出了各种议程和政策解决方案。在本文中,在多流框架和演员网络理论的背景下,提出并讨论了关于奥运会可能包含电子竞技的多种观点。作者希望,本文将促进关于可能将电子竞技纳入奥运会的重要主题的进一步讨论。在“多流媒体框架”和“演员网络理论”的背景下,提出并讨论了关于奥运会可能包含电子竞技的多种观点。作者希望,本文将促进关于可能将电子竞技纳入奥运会的重要主题的进一步讨论。在“多流媒体框架”和“演员网络理论”的背景下,提出并讨论了关于奥运会可能包含电子竞技的多种观点。作者希望,本文将促进关于可能将电子竞技纳入奥运会的重要主题的进一步讨论。
更新日期:2020-07-02
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