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Game on! A Battle. An Engaging Game About Language and Democracy Contributing to Civic Learning
Journal of Museum Education Pub Date : 2020-07-02 , DOI: 10.1080/10598650.2020.1765502
Stian Ravndal , Ørjan Zazzera Johansen , Gunhild Hammeraas

ABSTRACT In the interactive game Battle developed by the Garborg Center, a literary museum in Norway, the players face an engaging political case: a fictive nation is considering changing its own unique official language to English. Four interest groups debate the language situation, from different standpoints. Identity, culture, and democracy are all in play. The Garborg Center created this interactive game to promote civic learning, and to inspire people to read, create, and participate in their communities using their opinions and ideas. The game alludes to the namesake authors of the center, Hulda and Arne Garborg, whose literature we use to tackle contemporary issues in Norway today. When our visitors are playing Battle, we want them to reflect on how our language runs through the veins of our society. Our language is culture and identity. Our language is important in democratic processes. A language cannot be taken for granted. It has historical roots. It is evolving, changing, and, crucially, it might disappear one day. Through participation visitors are asked: does it matter?

中文翻译:

游戏开始!一场战争。一个关于语言和民主有助于公民学习的引人入胜的游戏

摘要 在挪威文学博物馆 Garborg Center 开发的互动游戏 Battle 中,玩家面临着一个引人入胜的政治案例:一个虚构的国家正在考虑将自己独特的官方语言改为英语。四个利益集团从不同的角度辩论语言情况。身份、文化和民主都在起作用。Garborg 中心创建了这个互动游戏,以促进公民学习,并激发人们使用他们的意见和想法阅读、创造和参与他们的社区。该游戏暗指该中心的同名作者 Hulda 和 Arne Garborg,我们用他们的文学作品来解决当今挪威的当代问题。当我们的访客在玩 Battle 时,我们希望他们反思我们的语言如何贯穿我们社会的脉络。我们的语言是文化和身份。我们的语言在民主进程中很重要。不能认为语言是理所当然的。它有历史渊源。它正在进化、变化,而且至关重要的是,它可能有一天会消失。通过参与,参观者被问到:这有关系吗?
更新日期:2020-07-02
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