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Computational pastoralism
Journal of Landscape Architecture ( IF 0.4 ) Pub Date : 2019-09-02 , DOI: 10.1080/18626033.2019.1705582
Susan Herrington 1 , David Zielnicki 2
Affiliation  

Abstract What we call ‘computational pastoralism’ visualizes cities as naturalized systems of provisional flows and cycles. We find this conception of cities problematic because it neglects the sociopolitical dimensions and human needs of cities. While landscape urbanism and later ecological urbanism initially criticized pastoral aesthetics, computational pastoralism has been increasingly advanced in the online environments of landscape and ecological urbanism. We speculate that this is due to the historical development of landscape and ecological urbanism and the rise of specific computational design methods. These approaches include computational design’s capacity to produce natural-looking forms, the generation of simulations of natural systems through relational models, the trend towards hyperreal images and the sheer reproducibility of digital images. We also argue that computational pastoralism has been exacerbated by landscape and ecological urbanism’s expansion alongside the spread of social media. Finally, we suggest that these historical parallels with social media may be a reason why computational pastoralism has become so widespread, while at the same time increasingly detached from the social and political lives of those who live in cities.

中文翻译:

计算型畜牧业

摘要 我们所说的“计算式畜牧主义”将城市形象化为临时流动和循环的自然化系统。我们发现这种城市概念有问题,因为它忽略了城市的社会政治维度和人类需求。虽然景观都市主义和后来的生态都市主义最初批评田园美学,但计算田园主义在景观和生态都市主义的在线环境中越来越先进。我们推测这是由于景观和生态城市主义的历史发展以及特定计算设计方法的兴起。这些方法包括计算设计产生自然外观的能力,通过关系模型生成自然系统的模拟,超真实图像的趋势和数字图像的绝对再现性。我们还认为,随着社交媒体的传播,景观和生态城市主义的扩张加剧了计算型畜牧业。最后,我们认为这些与社交媒体的历史相似之处可能是计算式畜牧业变得如此普遍的原因,同时越来越远离城市居民的社会和政治生活。
更新日期:2019-09-02
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