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Games for Cross-Cultural Training
International Journal of Serious Games ( IF 1.6 ) Pub Date : 2018-12-18 , DOI: 10.17083/ijsg.v5i4.259
Christian Nyman Gomez , Björn Berg Marklund

This paper studies whether a board game can effectively raise awareness of cultural differences and their impacts on everyday life. Furthermore, the paper compares whether a board game might achieve this goal more efficiently, or differently, than more traditional ‘open discussion’ exercises. To conduct this study, a board game that present players with cultural dilemmas was designed and developed based on a comparative model of individualistic and collectivistic cultures. The game’s ability to generate discussion and engagement with cross-cultural topics was evaluated and compared with traditional discussion exercises in a series of experimental studies conducted in SFI (Swedish For Immigrants) classrooms. A follow-up survey was also conducted to compare long-term effects between the board game and the traditional discussion exercise. Results indicate that the game benefited participants’ discussions and reflections regarding cultural awareness directly after the game session, and that they retained their attitudes and perceptions of cultural awareness better than participants of the non-game exercise.

中文翻译:

跨文化培训游戏

本文研究了棋盘游戏是否可以有效地提高人们对文化差异及其对日常生活的影响的认识。此外,本文比较了棋盘游戏是否可以比传统的“公开讨论”练习更有效地或以不同的方式实现该目标。为了进行这项研究,在个人主义和集体主义文化的比较模型的基础上,设计并开发了一款向玩家展示文化困境的棋盘游戏。在SFI(瑞典移民)教室中进行的一系列实验研究中,评估了游戏对跨文化话题进行讨论和参与的能力,并将其与传统讨论活动进行了比较。还进行了一项后续调查,以比较棋盘游戏和传统讨论活动之间的长期影响。
更新日期:2018-12-18
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