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Employee Profiles and Preferences towards Workplace Gamification for Energy Conservation
International Journal of Serious Games ( IF 1.6 ) Pub Date : 2018-06-22 , DOI: 10.17083/ijsg.v5i2.225
Dimosthenis Kotsopoulos , Cleopatra Bardaki , Stavros Lounis , Katerina Pramatari

Gamification can be used to effect positive behavioral change in various fields, including energy conservation. This paper reports on a survey we conducted to formulate a holistic view of users’ profiles and preferences in an Internet of Things (IoT)-enabled gamified mobile application that provides personalized energy-saving recommendation tips to employees, towards conserving energy and adopting a more green behavior at the workplace. The collected insight dictates that a gamified app promoting energy saving at the workplace may become a daily habit for its users if it at least includes three game design elements: progression, levels and points. Additionally, we complement existing design guidelines about the requirements of each HEXAD gamification user type (Philanthropist, Socializer, Free Spirit, Achiever, Disruptor, Player) in game elements, specifically for energy efficiency applications. Thus, we apply and validate the HEXAD gamification user typology in a new context – multicultural workplaces – as well as domain – energy-saving. Moreover, the collected insight inspired us to devise a modular, rule-based mechanism for formulating personalized energy-saving recommendation tips tailored to the users’ profiles and game design choices. This research may assist researchers, as well as practitioners, in designing personalized gamified behavioral interventions, especially towards energy conservation in workplaces.

中文翻译:

员工简介和工作场所游戏化的节能偏好

游戏化可用于在包括节能在内的各个领域实现积极的行为改变。本文报告了我们进行的一项调查,该调查旨在在支持物联网(IoT)的游戏化移动应用程序中形成用户个人资料和偏好的整体视图,该应用程序为员工提供个性化的节能推荐技巧,以节约能源并采用更多工作场所的绿色行为。收集到的见解表明,如果在工作场所中推广节能的游戏化应用程序至少包含三个游戏设计元素:进度,级别和分数,则可能成为其用户的日常习惯。此外,我们补充了有关游戏元素中每种HEXAD游戏化用户类型(慈善家,社交,自由精神,成就,破坏者,玩家)的要求的现有设计准则,专门用于节能应用。因此,我们在新的环境中(多元文化的工作场所以及领域)应用和验证了HEXAD游戏化用户类型。而且,收集到的见解启发了我们设计一种基于规则的模块化机制,以制定针对用户个人资料和游戏设计选择的个性化节能推荐提示。这项研究可以帮助研究人员以及从业人员设计个性化的游戏化行为干预措施,尤其是在工作场所节能方面。基于规则的机制,可根据用户的个人资料和游戏设计选择制定个性化的节能推荐提示。这项研究可以帮助研究人员以及从业人员设计个性化的游戏化行为干预措施,尤其是在工作场所节能方面。基于规则的机制,可根据用户的个人资料和游戏设计选择制定个性化的节能推荐提示。这项研究可以帮助研究人员以及从业人员设计个性化的游戏化行为干预措施,尤其是在工作场所节能方面。
更新日期:2018-06-22
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