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Nano-Games for Cultural Venues: the HEAL game
International Journal of Serious Games ( IF 1.6 ) Pub Date : 2020-05-29 , DOI: 10.17083/ijsg.v7i2.344
Jenny Rompa , Georgios Lepouras , Angeliki Antoniou , Joao Pequenão

Many are the times when visitors leave an exhibition without a clue about its message. In an effort to eliminate this phenomenon, museums, institutes and organisations (MIOs) adopt more attractive, engaging and fun content to provide a high quality and fast learning experience. Games seem to be an interesting suggestion to this approach but they are time consuming. To this end, we introduce nano-games. We define nano-games as short, easy to master, self–contained games of a single level of difficulty, having basic and direct rules that stay unaltered throughout the play and challenge players with clearly defined goals reachable within tens of seconds of gameplay. This approach has been adopted and evaluated in the premises of European Center for Nuclear Research (CERN).

中文翻译:

用于文化场所的纳米游戏:HEAL游戏

很多时候,游客离开展览而对展览的信息一无所知。为了消除这种现象,博物馆,机构和组织(MIO)采用了更具吸引力,吸引力和乐趣的内容,以提供高质量和快速的学习体验。游戏似乎是这种方法的有趣建议,但它们很耗时。为此,我们介绍了纳米游戏。我们将纳米游戏定义为具有单一难度级别的简短,易于掌握,自成体系的游戏,其基本规则和直接规则在整个游戏过程中保持不变,并向玩家挑战,并在数十秒的游戏时间内达到清晰定义的目标。欧洲核研究中心(CERN)已采用并评估了这种方法。
更新日期:2020-05-29
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