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How to train your syllable stress awareness
International Journal of Serious Games ( IF 1.6 ) Pub Date : 2018-09-25 , DOI: 10.17083/ijsg.v5i3.242
Heiko Holz , Katharina Brandelik , Benedikt Beuttler , Jochen Brandelik , Manuel Ninaus

Developmental dyslexia is one of the most frequent learning disorders and affects 4-10 % of the German population. The learning disorder affects educational, personal, and social development of children in a negative way. We examine three different approaches to treat learning disorders. That is, therapeutic, computer-based, and digital game-based interventions. We reflect on the advantages and disadvantages of these approaches that have been shown to be supportive for dyslexic primary-school children. Our literature review shows that there is a lack of digital game-based interventions for the treatment of spelling disorders. To fill this gap, we propose such a mobile serious game which uses evidence-based trainings and introduces novel features in order to help dyslexic children to improve their reading and spelling performance. We propose an intervention to train awareness of syllable stress and explore the innovative use of mouth motor activities and embodied trainings. To conclude, we suggest that, in addition to traditional approaches, digital-game based approaches should be used supplementary to (re-) engage and motivate learners.

中文翻译:

如何训练音节重音意识

发展性阅读障碍是最常见的学习障碍之一,影响了德国人口的4-10%。学习障碍会对儿童的教育,个人和社会发展产生负面影响。我们研究了三种治疗学习障碍的方法。即,治疗性,基于计算机的和基于数字游戏的干预。我们对这些方法的优缺点进行了反思,这些方法已证明对阅读障碍的小学生有支持作用。我们的文献综述表明,缺乏用于拼写障碍治疗的基于数字游戏的干预措施。为了填补这一空白,我们提出了一种移动式严肃游戏,该游戏采用了基于证据的训练并引入了新颖的功能,以帮助患有阅读障碍的儿童提高其阅读和拼写能力。我们提出一项干预措施,以训练人们对音节重音的认识,并探索创新性地运用口部运动活动和进行内在训练。总而言之,我们建议,除传统方法外,还应使用基于数字游戏的方法来补充(重新)吸引和激励学习者。
更新日期:2018-09-25
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