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Gamification concepts for leveraging knowledge sharing in Industry 4.0
International Journal of Serious Games ( IF 1.6 ) Pub Date : 2019-06-24 , DOI: 10.17083/ijsg.v6i2.273
Maria Tsourma , Stylianos Zikos , Georgios Albanis , Konstantinos C. Apostolakis , Evdoxia E. Lithoxoidou , Anastasios Drosou , Dimitrios Zarpalas , Petros Daras , Dimitrios Tzovaras

This paper presents gamification concepts implemented by a gamification engine which is incorporated in a knowledge sharing web-based application. The engine aims at increasing user’s motivation and participation in knowledge sharing and training processes taking place on a factory’s shop floor, enhance socialization and support corrective feedback and positive reinforcement. In particular, it motivates workers to participate in discussions, propose solutions to work-related problems, and upload/view useful content even when being at the workplace. The gamification engine makes use of various gamification elements and is highly configurable in terms of management of gamified tasks. It is designed to support access by both standard display devices (PCs, tablets, mobile phones) as well as Mixed/Augmented Reality platforms, such as Microsoft HoloLens, which are gaining significant traction with industry verticals. The main novelty of the gamification concepts presented is the ability to utilize dynamic worker profile information which is stored in a central database, in order to improve the effectiveness of the gamified tasks, targeting at more effective usage of the knowledge sharing platform in the Industry 4.0 domain.

中文翻译:

利用工业4.0中知识共享的游戏化概念

本文介绍了由游戏化引擎实现的游戏化概念,游戏化引擎并入了基于知识共享的基于Web的应用程序中。该引擎旨在提高用户的动机,并参与工厂车间发生的知识共享和培训过程,增强社交能力,并支持纠正性反馈和积极强化。特别是,它鼓励员工参加讨论,提出与工作有关的问题的解决方案,甚至在工作场所也可以上传/查看有用的内容。游戏化引擎利用了各种游戏化元素,并且在游戏化任务的管理方面具有很高的可配置性。它旨在支持标准显示设备(PC,平板电脑,移动电话)以及混合/增强现实平台(例如Microsoft HoloLens)进行访问,在垂直行业中,这正获得极大的吸引力。提出的游戏化概念的主要新颖之处在于能够利用存储在中央数据库中的动态工作人员资料信息,以提高游戏化任务的效率,并针对工业4.0中知识共享平台的更有效利用。域。
更新日期:2019-06-24
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