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A Survey of Digital Health Interventions for Children with Cancer
International Journal of Serious Games ( IF 1.6 ) Pub Date : 2020-06-04 , DOI: 10.17083/ijsg.v7i2.340
Carmen, Wang Er Chai , Bee Theng Lau , Abdullah Al Mahmud , Mark, Kit Tsun Tee

Childhood cancer is the most common cause of death by illness in children globally. Fortunately, the survival rate of this deadly disease can be as high as 80% in high-income countries with cancer treatment. However, cancer treatments can result in large symptom burdens for children and adolescents. This, and many other factors can result in treatment non-adherence in cancer patients, which will strongly affect their survival rate. Therefore, it is important for interventions to be conducted in order to make the cancer experience more bearable. This survey reviews eleven existing game-based digital health interventions including Re-Mission and Ben’s Game, and lists the various aims of these interventions, such as empowerment to fight cancer and symptom management. The game mechanics of these interventions are also identified and the ways these mechanics contribute to the aims of these interventions are analyzed. Finally, limitations of existing interventions are discussed and suggestions for future works are given.

中文翻译:

癌症儿童的数字健康干预调查

儿童癌症是全球儿童因疾病死亡的最常见原因。幸运的是,在接受癌症治疗的高收入国家中,这种致命疾病的存活率可高达80%。但是,癌症治疗可能会给儿童和青少年带来很大的症状负担。这以及许多其他因素可能导致癌症患者的治疗不依从性,这将严重影响其存活率。因此,重要的是进行干预,以使癌症经历更可忍受。这项调查回顾了11种现有的基于游戏的数字健康干预措施,包括《重新使命》和《本氏游戏》,并列出了这些干预措施的各种目标,例如增强抗癌能力和症状管理能力。还确定了这些干预的游戏机制,并分析了这些机制对这些干预目标的贡献。最后,讨论了现有干预措施的局限性,并对未来的工作提出了建议。
更新日期:2020-06-04
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