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Computational thinking development and assessment through tabletop escape games
International Journal of Serious Games ( IF 1.6 ) Pub Date : 2019-11-15 , DOI: 10.17083/ijsg.v6i4.319
Divya Menon , Margarida Romero , Thierry Viéville

The development and assessment of computational thinking (CT) is garnering a lot of attention and research since the last decade. However, CT learning is perceived as a time-consuming and frustrating experience by many K-12 and university students. Hence, educators are coming up with various methodologies to make CT both accessible and engaging for learners, thus leading to a spurt in various game-based learning (GBL) approaches in this field, ranging from board games to educational robotic games. This paper strives to evaluate tabletop escape games as a potential tool to develop CT as a competency among K-12 learners and the assessment of its effectiveness in achieving the learning outcomes. To do this, the authors conducted a literature review of existing papers on tabletop games that use the theme of an escape game to develop and assess CT as a competency. Based on a systematic analysis of the existing literature, they conducted an analytical review of three papers on tabletop games in CT to identify the CT components being developed, the evaluation methods explained in them, the current limitations faced by the authors of these three papers and the possible ways to circumvent such limitations. This paper also covers the design aspects to be considered for the development of a CT-based educational escape game to support and evaluate this competency and its components.

中文翻译:

通过桌面逃生游戏进行计算思维开发和评估

自上个十年以来,计算思维(CT)的发展和评估受到了很多关注和研究。但是,许多K-12和大学生认为CT学习是一项耗时且令人沮丧的体验。因此,教育者想出了各种方法来使CT既可访问又可吸引学习者,从而导致该领域从棋盘游戏到教育性机器人游戏的各种基于游戏的学习(GBL)方法的大量涌现。本文致力于评估台式逃生游戏,作为将CT提升为K-12学习者能力的一种潜在工具,并评估其在实现学习成果方面的有效性。去做这个,作者对现有桌面游戏论文进行了文献综述,这些论文以逃脱游戏为主题来发展和评估CT作为一种能力。在对现有文献进行系统分析的基础上,他们对CT上桌面游戏的三篇论文进行了分析性综述,以确定正在开发的CT组件,其中的评估方法,这三篇论文的作者当前面临的局限性以及规避此类限制的可能方法。本文还涵盖了设计基于CT的教育性逃生游戏以支持和评估这种能力及其组成部分时应考虑的设计方面。他们对CT上桌面游戏的三篇论文进行了分析性审查,以确定正在开发的CT组件,其中解释的评估方法,这三篇论文的作者当前面临的局限性以及解决这些局限性的可能方法。本文还涵盖了设计基于CT的教育性逃生游戏以支持和评估这种能力及其组成部分时应考虑的设计方面。他们对CT上桌面游戏的三篇论文进行了分析性审查,以确定正在开发的CT组件,其中解释的评估方法,这三篇论文的作者当前面临的局限性以及解决这些局限性的可能方法。本文还涵盖了设计基于CT的教育性逃生游戏以支持和评估这种能力及其组成部分时应考虑的设计方面。
更新日期:2019-11-15
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