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Video games and their associations with physical health: a scoping review
BMJ Open Sport & Exercise Medicine ( IF 3.9 ) Pub Date : 2020-10-01 , DOI: 10.1136/bmjsem-2020-000832
Vincent Huard Pelletier , Arianne Lessard , Florence Piché , Charles Tétreau , Martin Descarreaux

Objective The objective of this scoping review is to investigate the possible links between the practice of video games and physical health. It seeks to answer the following question: What are the physical health consequences of playing video games in healthy video game player? and How is it currently investigated?. Methods A scoping review was conducted to identify observational and experimental studies pertaining to our research question. Retrieved papers were screened using a two-phase method first involving a selection based on titles and abstracts. Then, potentially relevant studies were read and triaged. The final set of included studies was analysed, and data were subsequently extracted. Observational studies and experimental studies were assessed using the appropriate Cochrane Risk of Bias Tool and data were synthetised according to specific physical health and related health behaviours. Results Twelve peer-reviewed articles were retained for further analyses. Results of this scoping review suggest preliminary evidence that time spent gaming is associated with some health outcomes indicators. Our results indicate preliminary evidence that increased gaming time is associated with higher body mass index and lower self-reported general health status. There is insufficient evidence to conclude on a possible association between gaming time and physical activity or sedentary behaviours, sleep or fatigue, musculoskeletal pain or dietary behaviours. Conclusion The results of this sopping review suggest an association between increased video game playing time and a deterioration in some physical health indicators but available evidence is scarce, precluding from any strong conclusion.

中文翻译:

电子游戏及其与身体健康的关系:范围回顾

目的范围界定研究的目的是调查视频游戏实践与身体健康之间的可能联系。它试图回答以下问题:在健康的视频游戏机中玩视频游戏对身体健康有何影响?以及目前如何调查?方法进行范围界定研究,以确定与我们的研究问题有关的观察和实验研究。使用两阶段方法筛选检索到的论文,该方法首先涉及基于标题和摘要的选择。然后,阅读并分类潜在的相关研究。分析了最终的纳入研究,然后提取了数据。使用适当的Cochrane偏倚风险工具评估观察性研究和实验研究,并根据特定的身体健康状况和相关健康行为合成数据。结果保留12篇经同行评审的文章,以进行进一步分析。范围界定审查的结果表明,初步证据表明,游戏所花费的时间与某些健康结果指标相关。我们的结果表明初步证据表明,增加游戏时间与更高的体重指数和更低的自我报告的总体健康状况有关。没有足够的证据来推断游戏时间与体育活动或久坐行为,睡眠或疲劳,肌肉骨骼疼痛或饮食行为之间的可能关联。
更新日期:2020-10-01
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