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Video games, emotion, and emotion regulation: expanding the scope
Annals of the International Communication Association Pub Date : 2018-02-21 , DOI: 10.1080/23808985.2018.1442239
Scott H. Hemenover 1 , Nicholas D. Bowman 2
Affiliation  

ABSTRACT Recent years have seen important advances in the study of video games, with many scholars examining how video games impact emotional experiences of players. While this research borrows heavily from traditional media effects paradigms, it has proceeded without effectively integrating developments in emotion and emotion regulation. Therefore, this paper first reviews the nature of emotion and emotion regulation, and then reviews the extant video game literature. We next draw on theoretical accounts of emotion to frame three broad research questions that may advance future work on video games and emotions: (1) What is the nature of video game-evoked emotional experiences? (2) What are the processes through which video games produce emotions? (3) How are video games used to regulate emotions?

中文翻译:

电子游戏、情绪和情绪调节:扩大范围

摘要 近年来,电子游戏研究取得了重要进展,许多学者研究了电子游戏如何影响玩家的情感体验。虽然这项研究大量借鉴了传统的媒体效果范式,但它没有有效地整合情绪和情绪调节的发展。因此,本文首先回顾了情绪和情绪调节的本质,然后回顾了现存的电子游戏文献。接下来,我们利用情绪的理论解释来构建三个广泛的研究问题,这些问题可能会推动视频游戏和情绪的未来工作:(1)视频游戏引发的情绪体验的本质是什么?(2) 电子游戏产生情感的过程是什么?(3) 电子游戏是如何调节情绪的?
更新日期:2018-02-21
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