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On the environment-destructive probabilistic trends: A perceptual and behavioral study on video game players
Technology in Society ( IF 10.1 ) Pub Date : 2021-02-05 , DOI: 10.1016/j.techsoc.2021.101530
Quan-Hoang Vuong , Manh-Toan Ho , Minh-Hoang Nguyen , Thanh-Hang Pham , Thu-Trang Vuong , Quy Khuc , Hoang-Anh Ho , Viet-Phuong La

Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New Horizons (ACNH)—a real-time life-simulation game—as a unique case study of how video games can affect humans' environmental perceptions. A dataset of 584 observations from a survey of ACNH players and the Hamiltonian MCMC technique have enabled us to explore the relationship between in-game behaviors and perceptions. Here we show a probabilistic trend towards exploiting the in-game environment despite players' perceptions, suggesting that the simplification of commercial game design may overlook opportunities to engage and educate players in pro-environmental activities.



中文翻译:

关于破坏环境的概率趋势:视频游戏玩家的知觉和行为研究

当前,游戏是世界上最受欢迎的娱乐形式。各种研究表明,游戏如何影响玩家的感知和行为,从而为娱乐以外的目的提供了机会。这项研究使用“动物穿越:新视野”(ACNH)(一种实时的生活模拟游戏)作为视频游戏如何影响人类环境感知的独特案例研究。来自ACNH玩家调查和Hamiltonian MCMC技术的584个观测值的数据集,使我们能够探索游戏中行为与感知之间的关系。在这里,尽管有玩家的感知,我们还是展示了一种利用游戏内环境的概率趋势,

更新日期:2021-02-10
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