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Real-time rendering of complex fractals
arXiv - CS - Graphics Pub Date : 2021-02-02 , DOI: arxiv-2102.01747
Vinícius da Silva, Tiago Novello, Hélio Lopes, Luiz Velho

This chapter describes how to use intersection and closest-hit shaders to implement real-time visualizations of complex fractals using distance functions. The Mandelbulb and Julia Sets are used as examples.

中文翻译:

实时渲染复杂的分形

本章介绍如何使用相交和最接近阴影的着色器使用距离函数实现复杂分形的实时可视化。以Mandelbulb和Julia集为例。
更新日期:2021-02-04
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