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Interaction Styles in Context: Comparing Drag-and-Drop, Point-and-Touch, and Touch in a Mobile Spelling Game
International Journal of Human-Computer Interaction ( IF 3.4 ) Pub Date : 2021-02-04
Heiko Holz, Detmar Meurers

ABSTRACT

The choice of appropriate interaction style for children’s application has been a divisive subject of debate. For example, drag-and-drop is often said to perform worse than point-and-click in educational applications – and vice versa. In this article, we argue for the need to choose the interaction style in context, considering a range of factors. We compare drag-and-drop, point-and-touch, and simple touch for selecting letters to form words in a spelling line as part of an educational spelling game. We evaluate the perceived workload, user experience, preference, and writing times of twenty-five children (8–11 years), eight of whom were dyslexic. We found that touch received better ratings and was ranked highest most often on all subscales compared to drag-and-drop and point-and-touch. Children needed less time using touch and 68% chose it as their favorite interaction style. We also found small advantages for drag-and-drop over point-and-touch, which runs counter to some recent recommendations. This becomes particularly clear when using ranking responses, which support a particularly fine-grained picture.



中文翻译:

上下文中的交互样式:在移动拼写游戏中比较拖放,点击和触摸

摘要

为孩子的应用选择合适的交互方式一直是争论的话题。例如,在教育应用程序中,拖放操作通常被认为比点击操作要差,反之亦然。在本文中,我们认为有必要在考虑多种因素的情况下根据上下文选择交互方式。在教育性拼写游戏的一部分中,我们比较了拖放,指向和触摸以及简单触摸来选择字母以在拼写单词中形成单词的情况。我们评估了25名儿童(8-11岁)的感知工作量,用户体验,偏好和写作时间,其中有8名儿童患有阅读障碍。我们发现,与拖放式和点触式相比,触摸在所有子量表上的评分都更高,并且排名最高。孩子们需要较少的时间使用触摸,而68%的孩子选择触摸作为他们最喜欢的交互方式。我们还发现,通过拖放进行拖放的好处不大,这与最近的一些建议背道而驰。当使用支持特别细粒度图片的排名响应时,这一点尤其明显。

更新日期:2021-02-04
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