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Productive Disciplinary Engagement and Videogames
Nordic Journal of Digital Literacy ( IF 2.2 ) Pub Date : 2019-12-20 , DOI: 10.18261/issn.1891-943x-2019-03-04-02
Filipa de Sousa 1 , Ingvill Rasmussen 1
Affiliation  

Interactive learning environments such as videogames may facilitate learning through engagement. However, not all kinds of engagement are relevant to learning in formal education; much depends on the use of pedagogical approaches and videogames in the classroom. This study investigates a curricular unit in an upper secondary class using the commercial videogame The Walking Dead to teach ethical theories in a citizenship course. We focus on how the teacher’s design of the lesson facilitated students’ disciplinary engagement and find that productive disciplinary engagement (PDE) principles, together with dialogic interactions, extended students’ engagement beyond gameplay and helped them understand the meaning of the theoretical content. Based on our findings, we propose a set of recommendations concerning educational design for teaching and learning with commercial videogames.

中文翻译:

富有成效的纪律参与和电子游戏

电子游戏等互动学习环境可以通过参与促进学习。然而,并非所有类型的参与都与正规教育的学习相关。很大程度上取决于课堂教学方法和电子游戏的使用。本研究调查了高中班级的一个课程单元,使用商业视频游戏《行尸走肉》在公民课程中教授道德理论。我们关注教师的课程设计如何促进学生的学科参与,并发现富有成效的学科参与 (PDE) 原则与对话互动一起,将学生的参与扩展到游戏之外,并帮助他们理解理论内容的含义。根据我们的发现,
更新日期:2019-12-20
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