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Designing with Matter: From Programmable Materials to Processual Things
Journal of Science and Technology of the Arts ( IF 0.2 ) Pub Date : 2016-11-30 , DOI: 10.7559/citarj.v8i1.217
Agustina Andreoletti , Alice Rzezonka

This paper explores the potential of active matter, from a practical exploration of the concept to a theoretical discussion based on the material findings. It begins by addressing the ideas of materiality and material performance through the project “Chrysalis Gemini” and then provides an overview of the notion of programmability. To this end, we move to the description and analysis of programming, focusing on its relationship with hardware, software and material. In particular, we address the idea of programmable matter, and we introduce the term processuality . We consider the importance of adaptability, analysing the experience of humans, their interaction with the environment, with artefacts and with material within a design context. In this manner this study seeks to highlight how contextualisation and interconnected processes become relevant as a design argument. This is achieved by presenting the relational potential of processual material and things and their ongoing transformation.

中文翻译:

至关重要的设计:从可编程材料到过程事物

本文从概念的实践探索到基于物质发现的理论讨论,探索了活性物质的潜力。它首先通过“蝶Ge双子座”(Chrysalis Gemini)项目解决了重要性和材料性能的想法,然后概述了可编程性的概念。为此,我们将转向编程的描述和分析,重点是编程与硬件,软件和材料的关系。特别是,我们讨论了可编程物质的概念,并引入了过程性一词。我们考虑适应性的重要性,分析人类的经验,人类与环境,人工制品和设计环境中的材料的相互作用。通过这种方式,本研究试图强调情境化和相互联系的过程如何成为设计论点的相关性。这是通过呈现过程性材料与事物及其正在进行的转换的关系潜力来实现的。
更新日期:2016-11-30
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