当前位置: X-MOL 学术Visual Resources › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
The Myth of the Many in the One
Visual Resources ( IF 0.3 ) Pub Date : 2018-04-03 , DOI: 10.1080/01973762.2018.1455359
Kennedy Browne , Gareth Kennedy , Sarah Browne

This artist project consists of the script and a selection of stills from The Myth of the Many in the One, an artist video produced in 2012. The script is composed from a redaction of business biographies in an attempt to decode the masculinist myth of the visionary, entrepreneurial genius – tech gurus such as Bob Noyce (1927–1990), Bill Gates (b. 1955), Steve Jobs (1955–2011) and others. It addresses these ideas of privilege and predestination by parsing the stories told of their formative boyhood years. Working on location in San Francisco and Silicon Valley with a child actor and a voice-over artist for this video, a peach orchard reminiscent of “The Valley of Heart's Delights” – how the area was known in the 1950s before the tech boom began – provides a significant mental and emotional backdrop to this narrative. The Myth of the Many in the One is the second part in Kennedy Browne's “Redaction Trilogy”, which explores the paradigm of early twenty-first-century capitalism. The first part, How Capital Moves (2010), interrogates labour, redundancy and outsourcing in early twenty-first-century tech manufacturing. Real World Harm (2018) is a 360° video experienced on an Oculus headset. It proposes a thought experiment concerning the digital rights of citizens, and the responsibilities of corporations managing and mining online identities and communities for profit.

中文翻译:

多人合一的神话

这个艺术家项目由剧本和一组选自 2012 年制作的艺术家视频《合一的神话》剧照组成。剧本由商业传记的编辑组成,试图破译有远见的男子气概的神话, 创业天才 – 技术大师,如 Bob Noyce (1927–1990)、Bill Gates (b. 1955)、Steve Jobs (1955–2011) 等。它通过解析讲述他们形成的童年时代的故事来解决这些特权和宿命的想法。在旧金山和硅谷与一名儿童演员和一名配音艺术家合作拍摄这段视频,一个让人想起“心之谷”的桃园——该地区在 1950 年代科技繁荣开始之前的知名度——为这种叙述提供了重要的心理和情感背景。《合一的神话》是肯尼迪·布朗的“修订三部曲”的第二部分,它探讨了 21 世纪早期资本主义的范式。第一部分“资本如何流动”(2010 年)探讨了 21 世纪早期科技制造业中的劳动力、裁员和外包。Real World Harm (2018) 是在 Oculus 耳机上体验的 360° 视频。它提出了一个关于公民数字权利的思想实验,以及公司为了盈利而管理和挖掘在线身份和社区的责任。Real World Harm (2018) 是在 Oculus 耳机上体验的 360° 视频。它提出了一个关于公民数字权利的思想实验,以及公司为了盈利而管理和挖掘在线身份和社区的责任。Real World Harm (2018) 是在 Oculus 耳机上体验的 360° 视频。它提出了一个关于公民数字权利的思想实验,以及公司为了盈利而管理和挖掘在线身份和社区的责任。
更新日期:2018-04-03
down
wechat
bug