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Talking Tacitly
Nordicom Review ( IF 2.0 ) Pub Date : 2020-03-13 , DOI: 10.2478/nor-2014-0114
Rikke Toft Nørgård

Abstract Some media forms we primarily take in with our senses, like movies, music or text. Other media forms are more like activities that we have to carry out with our body such as digital games on the PC, console, smart phone or tablet. Here, we are not allowed to sit still and take media in with our senses. In order to grasp this otherness and uniqueness of digital games it is not sufficient to re-use adapted media theories, concepts, methods and ways of writing. This article is written on the realization that the theories and methods we approach a research area, activity or experience with will set the boundaries of our understanding. And the ways we represent our understanding in writing to others will subsequently set the boundaries of their understanding. In this way, the article is an attempt of erecting boundaries in new ways and placing them in unfamiliar places through the use of alternative and alien methods, theories and styles of writing. This is done in order to let new formations of studying, thinking and talking about activities and experiences in highly interactive media emerge.

中文翻译:

默默交谈

摘要一些我们主要以我们的感官接受的媒体形式,例如电影,音乐或文字。其他媒体形式更像是我们必须通过身体进行的活动,例如PC,控制台,智能手机或平板电脑上的数字游戏。在这里,我们不允许坐着不动,以我们的感官接受媒体。为了掌握数字游戏的这种不同性和独特性,仅重复使用经过改编的媒体理论,概念,方法和写作方式是不够的。写这篇文章是在意识到我们接近研究领域,活动或经验的理论和方法将设定我们理解的界限。然后,我们以书面形式向他人表达我们的理解的方式将确定他们的理解范围。如此,本文试图通过使用替代的和异类的方法,理论和写作风格,以新的方式建立边界并将其放置在陌生的地方。这样做是为了让高度互动的媒体中出现新的形式的学习,思考和讨论活动和经验的方式。
更新日期:2020-03-13
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