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Reflections from five years of Sonic Interactions in Virtual Environments workshops
Journal of New Music Research ( IF 1.1 ) Pub Date : 2020-01-01 , DOI: 10.1080/09298215.2019.1708413
Stefania Serafin 1 , Federico Avanzini 2 , Amalia De Goetzen 1 , Cumhur Erkut 1 , Michele Geronazzo 1 , Francesco Grani 3 , Niels Christian Nilsson 1 , Rolf Nordahl 1
Affiliation  

For the past five years, the authors have been running at the IEEE Virtual Reality Conference a Workshop called Sonic Interactions in Virtual Environments (SIVE). The main goal of the workshop series has been to increase among the virtual reality community awareness of the importance of sonic elements when designing multimodal and immersive virtual environments. Starting from this experience, this paper presents a survey of the main active research topics related to sound in virtual and augmented reality (VR/AR), ranging from basic research in spatial audio rendering and sonic interaction design to applications in interactive environments for training, health, rehabilitation, entertainment, and art. Looking at the different research topics emerging from laboratories worldwide, the paper discusses how different research communities can collaborate and benefit from each other in order to increase sound awareness in VR and AR.

中文翻译:

五年虚拟环境中的声波交互研讨会的反思

在过去的五年里,作者一直在 IEEE 虚拟现实会议上举办一个名为虚拟环境中的声波交互 (SIVE) 的研讨会。研讨会系列的主要目标是提高虚拟现实社区在设计多模式和沉浸式虚拟环境时对声音元素重要性的认识。以此经验为出发点,本文概述了与虚拟和增强现实 (VR/AR) 中的声音相关的主​​要活跃研究课题,范围从空间音频渲染和声音交互设计的基础研究到在交互式环境中进行训练的应用,健康、康复、娱乐和艺术。纵观世界各地实验室涌现的不同研究课题,
更新日期:2020-01-01
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