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Validation of the Virtual Reality Neuroscience Questionnaire: Maximum Duration of Immersive Virtual Reality Sessions Without the Presence of Pertinent Adverse Symptomatology
arXiv - CS - Multimedia Pub Date : 2021-01-20 , DOI: arxiv-2101.08146
Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas, Sarah E. MacPherson

Research suggests that the duration of a VR session modulates the presence and intensity of VRISE, but there are no suggestions regarding the appropriate maximum duration of VR sessions. The implementation of high-end VR HMDs in conjunction with ergonomic VR software seems to mitigate the presence of VRISE substantially. However, a brief tool does not currently exist to appraise and report both the quality of software features and VRISE intensity quantitatively. The VRNQ was developed to assess the quality of VR software in terms of user experience, game mechanics, in-game assistance, and VRISE. Forty participants aged between 28 and 43 years were recruited (18 gamers and 22 non-gamers) for the study. They participated in 3 different VR sessions until they felt weary or discomfort and subsequently filled in the VRNQ. Our results demonstrated that VRNQ is a valid tool for assessing VR software as it has good convergent, discriminant, and construct validity. The maximum duration of VR sessions should be between 55-70 minutes when the VR software meets or exceeds the parsimonious cut-offs of the VRNQ and the users are familiarized with the VR system. Also. the gaming experience does not seem to affect how long VR sessions should last. Also, while the quality of VR software substantially modulates the maximum duration of VR sessions, age and education do not. Finally, deeper immersion, better quality of graphics and sound, and more helpful in-game instructions and prompts were found to reduce VRISE intensity. The VRNQ facilitates the brief assessment and reporting of the quality of VR software features and/or the intensity of VRISE, while its minimum and parsimonious cut-offs may appraise the suitability of VR software. The findings of this study contribute to the establishment of rigorous VR methods that are crucial for the viability of immersive VR as a research and clinical tool.

中文翻译:

虚拟现实神经科学问卷的验证:在没有相关不良症状的情况下,沉浸式虚拟现实会议的最大持续时间

研究表明,VR会话的持续时间会调节VRISE的存在和强度,但是没有关于适当的VR会话最大持续时间的建议。高端VR HMD与符合人体工学的VR软件一起实施似乎可以大大缓解VRISE的存在。但是,目前尚没有一个简短的工具可以定量地评估和报告软件功能的质量和VRISE强度。开发VRNQ的目的是根据用户体验,游戏机制,游戏内辅助和VRISE评估VR软件的质量。招募了40名年龄在28至43岁之间的参与者(18位游戏玩家和22位非游戏玩家)进行这项研究。他们参加了3次不同的VR会议,直到感到疲倦或不适,随后填写了VRNQ。我们的结果表明,VRNQ具有良好的收敛性,判别力和构造效度,因此是评估VR软件的有效工具。当VR软件达到或超过VRNQ的极限值并且用户熟悉VR系统时,VR会话的最大持续时间应在55-70分钟之间。也。游戏体验似乎并没有影响VR会话应该持续多长时间。同样,尽管VR软件的质量在很大程度上调节了VR会话的最大持续时间,但年龄和受教育程度却没有。最后,发现更深的沉浸感,更好的图形和声音质量以及更有用的游戏内指令和提示可以降低VRISE强度。VRNQ有助于简短评估和报告VR软件功能的质量和/或VRISE的强度,而其最小和简约的界限可能会评估VR软件的适用性。这项研究的发现有助于建立严格的VR方法,这些方法对于沉浸式VR作为研究和临床工具的可行性至关重要。
更新日期:2021-01-21
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