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The Link Between Battle Royale Games and Aggressive Feelings, Addiction, and Sense of Underachievement: Exploring eSports-Related Genres
International Journal of Mental Health and Addiction ( IF 3.2 ) Pub Date : 2021-01-21 , DOI: 10.1007/s11469-021-00488-0
Shiroh Ohno

The extremely violent and competitive new game genre battle royale is becoming increasingly popular, as exemplified by Fortnite and PUBG. However, previous research has infrequently extended to the exploration of its detrimental psychosocial effects. Our study conducted an online questionnaire survey recruiting Japanese students (n = 874) who currently play online games on a frequent basis. The findings of path analysis demonstrated that, among the game usage time by genre associated with esports, battle royale (β = 0.09) was the only variable associated with aggressive feelings. Battle royale (β = 0.08) and action (β = 0.08) showed statistically significant correlations with gaming addiction, and battle royale (β = 0.10) and action (β = 0.11) significantly correlated with a sense of underachievement. From the results of this study, it is suggested that the battle royale genre requires more attention than other esports genres, particularly in terms of aggressive feelings.



中文翻译:

大逃杀游戏与激进的情感,成瘾和成就感之间的联系:探索与电子竞技相关的体裁

诸如《堡垒之夜》和《绝地求生》就是这种极端暴力和竞争性的新游戏类型大逃杀。但是,以前的研究很少扩展到对其有害的社会心理影响的探索。我们的研究进行了在线问卷调查,招募了 目前经常玩在线游戏的日本学生(n = 874)。路径分析的结果表明,在与电子竞技相关的游戏类型使用时间中,皇家大逃杀(β  = 0.09)是与攻击感相关的唯一变量。大逃杀(β  = 0.08)和动作(β  = 0.08)与游戏成瘾和大逃杀(β = 0.10)和行动(β  = 0.11)与成就感明显相关。根据这项研究的结果,建议大逃杀类型比其他电子竞技类型需要更多关注,特别是在侵略性方面。

更新日期:2021-01-21
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