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Effects of conflicts on outcomes: The case of multiplayer online games
Entertainment Computing ( IF 2.8 ) Pub Date : 2021-01-20 , DOI: 10.1016/j.entcom.2021.100407
So-Jung Shin , Dahye Jeong , Eunil Park

Ever since online games gained popularity in society, it has been used as a means of interaction and facilitating relationships. Online game players tend to actively communicate and collaborate with each other to achieve common goals, and this consequently leads to the formation of strong bonds and attachments with other players of the game. However, a variety of conflicts can sometimes arise during these interactions, which are usually dependent on the players’ characteristics (e.g., their professionalities and roles in the game). However, a variety of conflicts can sometimes arise during these interactions, which are usually dependent on the players’ characteristics (e.g., their professionalities and roles in the game). In light of this trend, the current study seeks to address the effects of players’ in-game conflicts, professionalities, and roles on their outcomes in online games. To this end, a dataset of over 600 players from 291 “League of Legends” games was collected. The statistical results indicate that players without any conflicts exhibit higher winning rates and greater satisfaction than those who have in-game conflicts. Furthermore, players with a higher professionality in in-game conflicts are more likely to report greater satisfaction than those with a lower professionality. Based on the findings of the current study, both academic and practical implications are presented.



中文翻译:

冲突对结果的影响:多人在线游戏的情况

自从在线游戏在社会上获得普及以来,它就一直被用作一种互动和促进关系的手段。在线游戏玩家倾向于积极地交流和协作以达成共同的目标,因此,这导致与其他游戏玩家形成牢固的联系和依恋。但是,在这些交互过程中有时会出现各种冲突,这些冲突通常取决于玩家的特征(例如,他们的专业知识和在游戏中的角色)。但是,在这些交互过程中有时会出现各种冲突,这些冲突通常取决于玩家的特征(例如,他们的专业知识和在游戏中的角色)。鉴于这一趋势,当前的研究旨在解决玩家的游戏内冲突,专业性,以及他们在在线游戏中的结果所扮演的角色。为此,来自291个“收集了《英雄联盟》游戏。统计结果表明,与发生游戏冲突的玩家相比,没有任何冲突的玩家表现出更高的获胜率和更高的满意度。此外,与游戏内冲突相比,具有较高专业水准的玩家更有可能表现出更高的满意度。根据当前研究的结果,提出了学术和实践意义。

更新日期:2021-02-05
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