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Disrupting monopoly: homelessness, gamification and learned resourcefulness
Research in Drama Education: The Journal of Applied Theatre and Performance ( IF 0.589 ) Pub Date : 2021-01-02 , DOI: 10.1080/13569783.2020.1838270
Nadine Holdsworth 1
Affiliation  

ABSTRACT In 2019 a pilot project called ‘Homeless Monopoly’ evolved in Coventry to investigate how arts methodologies, dramatic scenarios and gamification could be used to raise awareness in young people regarding homelessness. This article investigates the origins and collaborative development of this project, but specifically focuses on how piloting the game in schools, colleges and universities has raised questions about the ways in which resourcefulness and resilience might be taught as adaptive and sustainable strategies through processes of rehearsing and discussing unpredictable challenges, vulnerabilities, support mechanisms and different life outcomes rooted in ‘real-world’ scenarios.

中文翻译:

打破垄断:无家可归、游戏化和博学多才

摘要 2019 年,考文垂开展了一个名为“无家可归者垄断”的试点项目,旨在调查如何使用艺术方法、戏剧性场景和游戏化来提高年轻人对无家可归的认识。本文调查了该项目的起源和合作发展,但特别关注如何在学校、学院和大学中试行该游戏引发了关于如何通过排练和训练过程将机智和弹性教授为适应性和可持续策略的问题。讨论不可预测的挑战、脆弱性、支持机制和植根于“现实世界”场景的不同生活结果。
更新日期:2021-01-02
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