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Stimulating children’s engagement with an educational serious videogame using Lean UX co-design
Entertainment Computing ( IF 2.8 ) Pub Date : 2021-01-18 , DOI: 10.1016/j.entcom.2021.100405
Maria C. Ramos-Vega , Victor M. Palma-Morales , Diana Pérez-Marín , Javier M. Moguerza

The motivation to stimulate children’s learning engagement could be found in the fact that learning is not always motivational in itself. This is particularly true when learning is obligatory and based upon material that has not been chosen by the children themselves. A Lean UX approach to the co-design of an educational serious videogame (MOBI) is proposed in this paper. The core idea is that children's natural interest in playing can be stimulated by engendering the feeling that they are participating in the creation of something. The hypothesis is that this approach can increase the children's level of engagement and can facilitate their awareness of their learning perception. With the aim of testing this hypothesis, this paper describes an experience with 50 children with ages between 10 and 12 years old. The results indicate that the children’s satisfaction grew significantly during the process, with an important reduction in the requests for changes and that 60% had the perception of having learned. It can be concluded that the co-design based upon a Lean UX methodology, of a children’s educational serious videogame increases their level of product engagement and facilitates their awareness of their learning perception.



中文翻译:

使用精益UX协同设计刺激儿童参与具有教育意义的严肃视频游戏

激发孩子学习参与的动机可以发现,学习本身并不总是动机。当必须学习并且基于孩子自己没有选择的材料时,尤其如此。精益用户体验方法本文提出了针对教育性严肃视频游戏(MOBI)的协同设计。核心思想是,通过产生一种他们参与某种事物创造的感觉,可以激发儿童对游戏的天生兴趣。假设是这种方法可以提高孩子的参与水平,并可以促进他们对学习知觉的认识。为了检验该假设,本文描述了50位10至12岁儿童的经历。该结果表明,孩子们的满意度的过程中显著的增长,在更改请求的重要减少,并且60%的人已经学会了的感觉。可以得出结论 基于精益用户体验方法的儿童认真教育视频游戏的共同设计可以提高他们的产品参与度,并有助于他们提高学习意识。

更新日期:2021-01-29
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