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A Cloud Game-Based Educative Platform Architecture: The CyberScratch Project
Applied Sciences ( IF 2.5 ) Pub Date : 2021-01-16 , DOI: 10.3390/app11020807
Llanos Tobarra , Alejandro Utrilla , Antonio Robles-Gómez , Rafael Pastor-Vargas , Roberto Hernández

The employment of modern technologies is widespread in our society, so the inclusion of practical activities for education has become essential and useful at the same time. These activities are more noticeable in Engineering, in areas such as cybersecurity, data science, artificial intelligence, etc. Additionally, these activities acquire even more relevance with a distance education methodology, as our case is. The inclusion of these practical activities has clear advantages , such as (1) promoting critical thinking and (2) improving students’ abilities and skills for their professional careers. There are several options, such as the use of remote and virtual laboratories, virtual reality and game-based platforms, among others. This work addresses the development of a new cloud game-based educational platform, which defines a modular and flexible architecture (using light containers). This architecture provides interactive and monitoring services and data storage in a transparent way. The platform uses gamification to integrate the game as part of the instructional process. The CyberScratch project is a particular implementation of this architecture focused on cybersecurity game-based activities. The data privacy management is a critical issue for these kinds of platforms, so the architecture is designed with this feature integrated in the platform components. To achieve this goal, we first focus on all the privacy aspects for the data generated by our cloud game-based platform, by considering the European legal context for data privacy following GDPR and ISO/IEC TR 20748-1:2016 recommendations for Learning Analytics (LA). Our second objective is to provide implementation guidelines for efficient data privacy management for our cloud game-based educative platform. All these contributions are not found in current related works. The CyberScratch project, which was approved by UNED for the year 2020, considers using the xAPI standard for data handling and services for the game editor, game engine and game monitor modules of CyberScratch. Therefore, apart from considering GDPR privacy and LA recommendations, our cloud game-based architecture covers all phases from game creation to the final users’ interactions with the game.

中文翻译:

基于云游戏的教育平台架构:Cyber​​Scratch项目

现代技术的使用在我们的社会中十分普遍,因此,将实践活动纳入教育活动已变得必不可少且有用。在网络安全,数据科学,人工智能等领域,这些活动在工程学中更为引人注目。此外,与我们的情况一样,这些活动与远程教育方法之间的联系更加紧密。包括这些实践活动具有明显的优势,例如(1)促进批判性思维;(2)提高学生的职业生涯能力和技能。有多种选择,例如使用远程和虚拟实验室,虚拟现实和基于游戏的平台。这项工作致力于开发新的基于云游戏的教育平台,定义了模块化且灵活的架构(使用轻型容器)。该体系结构以透明的方式提供交互式和监视服务以及数据存储。该平台使用游戏化将游戏整合为教学过程的一部分。Cyber​​Scratch项目是该体系结构的特定实现,专注于基于网络安全游戏的活动。对于这类平台而言,数据隐私管理是一个关键问题,因此设计该架构时会将该功能集成到平台组件中。为了实现此目标,我们首先要关注GDPR和ISO / IEC TR 20748-1:2016学习分析建议,通过考虑欧洲数据隐私法律环境,来关注基于云游戏平台生成的数据的所有隐私方面。 (LA)。我们的第二个目标是为基于云游戏的教育平台提供有效数据隐私管理的实施指南。所有这些贡献都没有在当前的相关著作中找到。Cyber​​Scratch项目由UNED于2020年批准,该项目考虑使用xAPI标准为Cyber​​Scratch的游戏编辑器,游戏引擎和游戏监视器模块提供数据处理和服务。因此,除了考虑GDPR隐私和LA建议之外,我们基于云游戏的体系结构涵盖了从游戏创建到最终用户与游戏互动的所有阶段。考虑将xAPI标准用于Cyber​​Scratch的游戏编辑器,游戏引擎和游戏监视器模块的数据处理和服务。因此,除了考虑GDPR隐私和LA建议之外,我们基于云游戏的体系结构涵盖了从游戏创建到最终用户与游戏互动的所有阶段。考虑将xAPI标准用于Cyber​​Scratch的游戏编辑器,游戏引擎和游戏监视器模块的数据处理和服务。因此,除了考虑GDPR隐私和LA建议之外,我们基于云游戏的体系结构涵盖了从游戏创建到最终用户与游戏互动的所有阶段。
更新日期:2021-01-18
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