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Commercial tabletop games to teach information literacy
Reference Services Review ( IF 1.3 ) Pub Date : 2019-06-10 , DOI: 10.1108/rsr-10-2018-0066
Carl O. DiNardo , Mary J. Snyder Broussard

This paper aims to demonstrate how commercially available tabletop games can be effective tools to teach information literacy and present a list of best practices to improve instructor’s chances of success with this pedagogical method.,Librarians from two separate institutions with complementary experiences analyze the theory of game-based learning with tabletop games, present an example of game-based information literacy instruction in practice and suggest four best practices for this method of instruction.,This paper demonstrates that educators by combining sound pedagogical practices to connect the educational content to what rules of games ask of students can effectively find a balance between enthusiastic engagement and higher-order information literacy learning outcomes.,This paper can be used to guide librarians looking for creative and sound methods to engage students using tabletop games to teach information literacy.,The authors have unique theoretical and practical knowledge with joining pedagogy and tabletop games in the information literacy classroom. While there is a lot of literature on games in academic libraries, there is only one other paper on using a commercially available tabletop game to teach information literacy.

中文翻译:

商业桌面游戏以教授信息素养

本文可用于指导图书馆员寻找创新和合理的方法来吸引学生使用台式游戏来教信息素养。作者具有将信息学课堂中的教学法和台式游戏结合起来的独特理论和实践知识。尽管大学图书馆中有很多关于游戏的文献,但只有另一篇关于使用市售的桌面游戏教授信息素养的论文。
更新日期:2019-06-10
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