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Designing for Humans, Not Robots (or Vulcans)
Library Trends ( IF 0.474 ) Pub Date : 2018-01-01 , DOI: 10.1353/lib.2018.0010
Christopher Lueg , Michael Twidale

Abstract:There is growing interest in embodiment in information seeking, which we use as an opportunity to reconsider what we as designers of information interfaces aim for. While we have become quite good at developing interfaces that are effective at supporting specific needs or needs that have been rendered specific, we are still not good at providing interfaces that reflect a key human characteristic and strength: being embedded in this world and being curious about it. While this discussion is related to research into serendipity (see, e.g., Erdelez et al. 2016), we stay clear of this body of work since we feel the issue is a broader one: we seem to have become stuck designing interfaces that are more suitable for patient, logical, rational robots (or Vulcans) than for mammals who get tired, bored, exited, irritated, intrigued, or distracted, and who even change their minds about what they want to do.

中文翻译:

为人类而不是机器人(或火神)设计

摘要:人们对信息搜索的体现越来越感兴趣,我们以此为契机重新考虑我们作为信息接口设计者的目标。尽管我们已经非常擅长开发可有效支持特定需求或已满足特定需求的界面,但我们仍不擅长提供反映人类关键特征和力量的界面:被嵌入在这个世界中并且对它充满好奇它。尽管此讨论与偶然性研究有关(例如,参见Erdelez等人,2016年),但由于我们感到这个问题涉及面更广,因此我们并未涉及这一工作:我们似乎在设计更多界面时陷入困境适用于耐心,合乎逻辑,理性的机器人(或火神),而不适合那些感到疲倦,无聊,退出,激怒,迷恋或分心的哺乳动物,
更新日期:2018-01-01
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