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White-Collar Criminality Within the Video Game Industry
Games and Culture ( IF 2.4 ) Pub Date : 2020-11-24 , DOI: 10.1177/1555412020975629
Allen Copenhaver 1 , O. Hayden Griffin 2
Affiliation  

Edwin Sutherland’s concept of white-collar crime remains incredibly influential in contemporary criminological research and thought. Sutherland’s work was critical of several of the most influential industries in the United States, highlighting both their criminal and unethical conduct. Today, the video game industry has garnered tremendous influence over society and until recently, has seemed to escape criminological critique (other than for that of the potential negative effects of violent games) and white-collar crime theoretical inquiry. This study aims to change that, as we analyze the video game industry for its involvement in many traditional (and some more contemporary) forms of white-collar crime. More specifically, we discuss overpromising, broken games, and price gouging.



中文翻译:

电子游戏行业内的白领犯罪

埃德温·萨瑟兰(Edwin Sutherland)的白领犯罪概念在当代犯罪学研究和思想中仍然具有不可思议的影响力。Sutherland的工作对美国几个最有影响力的行业进行了批判,强调了它们的犯罪和不道德行为。如今,视频游戏产业已经对社会产生了巨大影响,直到最近,它似乎已经摆脱了犯罪学批评(除了暴力游戏的潜在负面影响之外)和白领犯罪理论研究。这项研究旨在改变这一现状,因为我们分析了视频游戏行业是否参与了许多传统(以及一些更现代的)白领犯罪形式。更具体地说,我们讨论了前景乐观,游戏中断和价格欺诈。

更新日期:2021-01-14
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