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Politics of Production: Videogames 10 years after Games of Empire
Games and Culture ( IF 2.4 ) Pub Date : 2020-09-23 , DOI: 10.1177/1555412020954996
Emil L. Hammar 1 , Lars de Wildt 2 , Souvik Mukherjee 3 , Caroline Pelletier 4
Affiliation  

2019 marked ten years since the publication of Nick Dyer-Witheford and Greig de Peuter’s Games of Empire, which has become a seminal book in videogame cultural criticism. Ten years later, there is still a pressing need for cultural and materialist criticism of the politics of production within game studies. In putting together this special issue, our hope is to identify new developments in the game industry and academia that are emblematic of 21st-century capitalism. Just as Games of Empire popularised critical political-economic perspectives ten years ago, we encourage others, as the authors in this issue did, to continue and maintain investigations into questions of ownership, privatized property, coercive class relations, military operations and radical struggle. Such analyses are necessary not only to trace but also to open up new directions in game culture and academia for decades to come.



中文翻译:

生产政治:帝国游戏十年后的电子游戏

2019年是Nick Dyer-Witheford和Greig de Peuter的《帝国游戏》Games of Empire)发行十年后,该书已成为电子游戏文化批评方面的开创性著作。十年后,在游戏研究中仍然迫切需要对生产政治进行文化和唯物主义的批评。在整理此期特刊时,我们的希望是找出21世纪资本主义象征的游戏产业和学术界的新发展。就像帝国游戏十年前普及了批判性的政治经济学观点,我们鼓励其他人像本期杂志的作者一样,继续并保持对所有权,私有化财产,强制性阶级关系,军事行动和激进斗争等问题的调查。这样的分析不仅对于追踪而且对于在未来几十年中在游戏文化和学术界开拓新的方向都是必要的。

更新日期:2020-09-23
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