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(Re)Playing (with) Video game History: Moving beyond Retrogaming
Games and Culture ( IF 2.4 ) Pub Date : 2020-09-08 , DOI: 10.1177/1555412020955084
Kristian Redhead Ahm 1
Affiliation  

This article will argue that the current literature on retrogaming as a practice and the retrogamer as a subject has been lacking in fully describing the variety of practices and subjects that engage with old games. Based on data collected by interviewing nine self-described Danish retrogamers, three motivations for engaging with old games, besides nostalgia, are identified. These motivations are typologized into three player types: amateur archaeologists, amateur art historians, and techno-historians. Following the analysis, it will be argued that retrogaming might be an imprecise term to encompass the many different ways that individuals engage with old games. The concepts historical play and nostalgic play are presented to alleviate this.



中文翻译:

(重新)玩(和)视频游戏历史:超越怀旧游戏

本文将争辩说,关于逆向游戏作为一种实践和逆向游戏作为一个主题的最新文献一直没有充分描述与旧游戏有关的各种实践和主题。根据对九位自我描述为丹麦的逆向玩家进行采访所收集的数据,除了怀旧之外,还确定了三种参与旧游戏的动机。这些动机通常分为三种类型:业余考古学家业余艺术史学家技术史学家。经过分析后,人们会认为,重新游戏可能是一个不精确的术语,它包含了个人参与旧游戏的许多不同方式。历史剧怀旧剧的概念 被提出来减轻这种情况。

更新日期:2020-09-08
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