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Postscript: Gaming While Empire Burns
Games and Culture ( IF 2.4 ) Pub Date : 2020-09-04 , DOI: 10.1177/1555412020954998
Nick Dyer-Witheford 1 , Greig de Peuter 2
Affiliation  

Responding to a journal issue revisiting Games of Empire, this article begins by surveying the state of digital play amid a conjuncture of pandemic lockdown, anti-racism protest, and looming recession. We go on to address criticism of our book’s outlook on “games of multitude” in the face of the reactionary side of gaming culture expressed by Gamergate. We next outline elements of a research itinerary, were we to update our book’s project, including climate crisis, platform proliferation, organizing and organizations, and video gaming’s violent intersections. We conclude by reasserting the need to attend to emancipatory currents within—and against—game cultures. While gaming’s complicity in energy overconsumption and cultures of domination raises serious questions about its contribution to any postcapitalist future, the struggles that might bring us to this point will be waged by combatants whose subjectivities have been formed within the digital complexes of which gaming is now an integral part.



中文翻译:

后记:帝国燃烧时的游戏

回应《帝国游戏》的期刊问题,本文从调查大流行封锁,反种族主义抗议和迫在眉睫的经济衰退期间的数字游戏状态开始。面对Gamergate所表达的游戏文化的反动面,我们将继续对本书对“众多游戏”的观点进行批评。接下来,我们概述了研究路线的要素,即我们要更新本书的项目,包括气候危机,平台扩散,组织和组织以及视频游戏的激烈交集。最后,我们通过重申有必要参与游戏文化中的和与之相反的解放潮流。尽管游戏在能源过度消费和主导文化方面的共谋使人们对其游戏对后资本主义未来的贡献提出了严重的疑问,

更新日期:2020-09-04
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