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Help first-year college students to learn their library through an augmented reality game
The Journal of Academic Librarianship ( IF 1.953 ) Pub Date : 2021-01-01 , DOI: 10.1016/j.acalib.2020.102294
Yingqi Tang

Abstract This paper presents a reflection on a pilot Augmented Reality (AR) Treasure Hunt created using a free AR application that served as a library orientation activity for firstyear college students. This game sought to aid student wayfinding in the library by directing them to locate puzzles in the library building that helped them reach the goal of solving a digital treasure box. Students reported that this game was informative and creative, and was received positively. Students commented that the AR game helped familiarize them with library spaces, services, and subject librarians. Inquiry into the students' experiences with the activity concluded that the gameplay of the AR gave allowed them to become more comfortable with library spaces. Due to the accessibility of the platform, replicating an AR game similar to the pilot game is possible for anyone interested in providing an immersive AR experience for a library orientation or an entrylevel library instruction class.

中文翻译:

通过增强现实游戏帮助一年级大学生学习他们的图书馆

摘要 本文介绍了对使用免费 AR 应用程序创建的试点增强现实 (AR) 寻宝活动的反思,该应用程序用作一年级大学生的图书馆迎新活动。该游戏旨在通过指导学生在图书馆大楼中找到帮助他们实现解决数字宝箱的目标的谜题来帮助学生在图书馆中寻路。学生们报告说,这个游戏内容丰富且富有创意,受到了积极的欢迎。学生们评论说,AR 游戏帮助他们熟悉了图书馆空间、服务和学科图书馆员。对学生活动体验的调查得出结论,AR 的游戏玩法让他们对图书馆空间更加适应。由于平台的可访问性,
更新日期:2021-01-01
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