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Video Game Journalism and the Ideology of Anxiety: Implications for Effective Reporting in Niche Industries and Oligopolies
Journal of Media Ethics ( IF 0.9 ) Pub Date : 2020-01-02 , DOI: 10.1080/23736992.2020.1731312
Howard D. Fisher 1 , Sufyan Mohammed-Baksh 1
Affiliation  

ABSTRACT Video games are a $20-billion-a-year industry, but it is still treated as a niche market. The video game corporations hold considerable power over the articles that journalists write. Through in-depth interviews with video game journalists and by using the theoretical perspectives of Herman and Chomsky, Shoemaker and Reese, Shoemaker and Vos, and Goss, the researchers concluded that video game journalists adhere to an “ideology of anxiety” in which they mediate their work based on the perceived expectation of Foucault-like punishments.

中文翻译:

电子游戏新闻学和焦虑意识形态:对利基行业和寡头政治有效报道的启示

摘要电子游戏是一个年产值200亿美元的产业,但仍被视为利基市场。电子游戏公司对记者撰写的文章拥有相当大的权力。通过对视频游戏记者的深入采访,并利用Herman和Chomsky,Shoemaker和Reese,Shoemaker和Vos和Goss的理论观点,研究人员得出结论,视频游戏记者坚持“焦虑意识形态”,并在其中进行调解。他们的工作基于对福柯式惩罚的期望。
更新日期:2020-01-02
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