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Gaming Disorder: News Media Framing of Video Game Addiction as a Mental Illness
Journal of Broadcasting & Electronic Media ( IF 2.985 ) Pub Date : 2020-11-29 , DOI: 10.1080/08838151.2020.1844887
Scott Parrott 1 , Ryan Rogers 2 , Nathan A. Towery 1 , Samuel D. Hakim 1
Affiliation  

ABSTRACT

In May 2019, the World Health Organization identified “gaming disorder” as a mental illness. The decision followed debate in which the video game industry, gamers, and researchers disagreed over whether sufficient research existed to identify gaming disorder as a mental illness. Informed by framing theory, the present study examined news coverage of the decision in the year leading to and immediately following the controversial classification. The study determined how journalists framed gaming disorder in terms of (a) defining the problem, (b) identifying causes, (c) advancing treatment recommendations, and (d) extending moral evaluations. Results suggest that journalists arguably legitimized the illness classification.



中文翻译:

游戏失调:新闻媒体将电子游戏成瘾定为一种心理疾病

摘要

2019年5月,世界卫生组织将“游戏障碍”确定为精神疾病。这项决定是在辩论之后进行的,在辩论中,视频游戏行业,游戏玩家和研究人员对于是否存在足够的研究来将游戏障碍识别为精神疾病持不同意见。在框架理论的指导下,本研究检查了在引起争议性分类的年份以及紧随其后的年份中有关该决定的新闻报道。这项研究确定了记者如何从(a)定义问题,(b)查明原因,(c)提出治疗建议以及(d)扩大道德评价等方面来界定游戏障碍。结果表明,记者可以说使疾病分类合法化了。

更新日期:2020-11-29
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