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Narrative and aesthetics as antecedents of perceived learning in serious games
Information Technology & People ( IF 4.9 ) Pub Date : 2020-12-17 , DOI: 10.1108/itp-08-2019-0435
Andreas Alexiou 1 , Michaéla C. Schippers 2 , Ilan Oshri 3 , Spyros Angelopoulos 4
Affiliation  

Purpose

This study uses a critically acclaimed digital game as an instructional tool to explore the role of emotional design elements on psychological flow and perceived learning.

Design/methodology/approach

The authors employ transportation theory to generate a set of antecedents of psychological flow and the theory of flow to connect the gaming experience to positive learning outcomes. The authors investigate the subjective learning experience of players with the use of a psychometric survey, and the authors employ structural equation modelling (SEM) to unearth the direct as well as the indirect effects amongst narrative, aesthetics, flow and learning outcomes.

Findings

The findings of this study demonstrate that narrative and aesthetics in serious games positively influence the perceived learning by facilitating a state of psychological flow.

Research limitations/implications

This study contributes to better understanding and theorizing the role of narrative and aesthetics on learning outcomes in the context of serious games.

Practical implications

The findings of this study bear valuable implications for the design of serious games as they highlight the importance of elements often disregarded as not directly related to the learning process and are typically absent from the design of serious games.

Originality/value

Prior studies have identified aesthetics and narratives as design elements that contribute to the perceived enjoyment of a game; this study empirically investigates the role of narratives and aesthetics in enhancing perceived learning through psychological flow.



中文翻译:

叙事和美学作为严肃游戏中感知学习的前因

目的

本研究使用广受好评的数字游戏作为教学工具,探索情感设计元素在心理流和感知学习中的作用。

设计/方法/方法

作者运用交通理论来生成一组心理流动的前因,并利用流动理论将游戏体验与积极的学习成果联系起来。作者使用心理测量调查来调查玩家的主观学习体验,并使用结构方程模型 (SEM) 来挖掘叙事、美学、流程和学习成果之间的直接和间接影响。

发现

这项研究的结果表明,严肃游戏中的叙事和美学通过促进心理流动状态对感知学习产生积极影响。

研究限制/影响

这项研究有助于更好地理解和理论化叙事和美学在严肃游戏背景下对学习成果的作用。

实际影响

这项研究的结果对严肃游戏的设计具有重要意义,因为它们强调了通常被忽视的元素的重要性,这些元素与学习过程没有直接关系,并且通常在严肃游戏的设计中不存在。

原创性/价值

先前的研究已将美学和叙事确定为有助于感知游戏乐趣的设计元素;本研究实证研究了叙事和美学在通过心理流动增强感知学习中的作用。

更新日期:2020-12-17
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